Valve has opened reservations for its new Steam Machine, a compact gaming PC built to bring SteamOS and a full Steam library to the TV. It is not a traditional console.
Steam Machine is still a PC, with support for peripherals, desktop mode and a more open ecosystem than PlayStation or Xbox. But Valve wants it to feel simpler in everyday use. Switch it on, pick up a controller and start playing from the couch. The main difference is that buying one at launch will not work like a normal pre-order.
How Steam Machine reservations work
Valve is using a reservation system for the first wave of Steam Machines rather than a standard open checkout. Players can sign up until June 25, 2026, after which Valve will randomly assign places in the reservation queue. Users can register interest in multiple configurations, but can only receive one reservation.

To be eligible, a Steam account must be in good standing and have made a purchase before April 27, 2026. Valve is also limiting entries to one per household to reduce duplicate registrations and reselling. The first purchase emails are expected to go out from June 29. Selected users will have 72 hours to complete their order, while everyone else will remain on a waitlist as Valve makes more units available.
Design and build — A compact PC made for the TV cabinet
Steam Machine uses a compact cube-shaped design that is much closer to a set-top box than a full gaming tower. It measures 152 × 162.4 × 156 mm and weighs around 2.6 kg, making it easier to place next to a TV without taking over the room.
Valve has kept the look relatively understated. There is a configurable front LED strip, while some versions include swappable front panels for players who want something more personal than a plain black box. The power supply is built into the device too, which helps keep the setup cleaner and avoids the large external power bricks often associated with compact PCs.
This is not a machine designed to look like an aggressive gaming desktop. Its goal is to disappear into a living-room setup and stay there.
Pros
Compact enough for most TV cabinets
Built-in power supply keeps the setup cleaner
Controller-first design suits couch gaming
More understated than most gaming PCs
Cons
Limited upgrade flexibility compared with a desktop PC
Compact design restricts internal hardware changes
Its living-room appeal depends heavily on SteamOS staying smooth and reliable
Want the full controller experience? Read our Steam Controller review to see what Valve’s latest gamepad adds to the setup.
Performance — More capable than Steam Deck, with realistic expectations
Steam Machine uses a custom AMD Zen 4 processor with six cores and 12 threads, paired with an AMD RDNA 3 GPU with 28 compute units. It also includes 16GB of DDR5 memory and 8GB of dedicated GDDR6 graphics memory.
Valve says the system offers more than six times the performance of Steam Deck, which should make a meaningful difference in modern games, higher resolutions and larger displays. But it is important to understand what this hardware is trying to do.

Steam Machine is not a high-end desktop replacement designed to run every major release at native 4K with maximum graphics settings. Instead, it aims for a balance between size, performance and convenience. Players should expect configurable settings and upscaling tools such as FSR to play an important role, especially in demanding games.
For many titles, 1080p and 1440p gaming are likely to be the more realistic targets, with 4K output relying on upscaling where supported. That can still make sense for a living-room device, but it means Steam Machine will not completely remove the need to adjust settings in newer or more demanding releases.
Pros
Major performance step up from Steam Deck
Modern AMD hardware designed for current games
Better suited to large TV displays than a handheld
Upscaling support should help balance image quality and performance
Cons
Native 4K will not be realistic in every game
Some demanding titles will require lower settings
8GB of graphics memory may become more limiting in future releases
SteamOS and Proton — The real test
The most important part of Steam Machine is not just its hardware. It is SteamOS, Valve’s gaming-focused operating system designed to make a PC connected to a TV feel less like a computer and more like a console.
SteamOS offers a controller-friendly interface, quick access to Steam, cloud saves, sleep and resume features, and a more direct path into a game library. Rather than dealing with a desktop environment, windows and keyboard-first menus, players can start from a familiar gaming interface built around a controller.
Proton is equally important. Valve’s compatibility layer allows many Windows games to run on SteamOS without requiring users to install extra tools or understand Linux.
That does not mean every game will work perfectly. Some online titles with restrictive anti-cheat systems may remain unavailable or inconsistent, and certain releases may still need manual adjustments. But Steam Deck has already shown that SteamOS and Proton are far more mature than they were during Valve’s first Steam Machine era.
Steam Machine will rely on a healthy Steam ecosystem, but not every release gets it right. Here’s why Battlefield 6 became Steam’s second worst-rated release.
Pros
Interface designed around controllers
Direct access to an existing Steam library
Cloud saves and quick resume features
Proton expands compatibility with Windows games
Desktop mode keeps the flexibility of a PC
Cons
Compatibility will vary between games
Some multiplayer titles may still face anti-cheat issues
Certain games may require manual setup or troubleshooting
Connectivity and storage — Built for a permanent living-room setup
VSteam Machine includes the kind of connectivity expected from a compact PC that may stay connected to a TV all year. It supports Wi-Fi 6E, Bluetooth 5.3, Gigabit Ethernet, HDMI 2.0, DisplayPort 1.4, USB-A ports and USB-C.
Storage configurations include 512GB and 2TB NVMe SSD options, with microSD expansion available for players who need more space. That matters because modern games can take up dozens or even hundreds of gigabytes, especially when a Steam Machine is expected to handle a large existing library.
The system can also connect to monitors, external drives, keyboards, mice, headsets and different controllers. That flexibility is one of the clearest differences between Steam Machine and a conventional console: it is designed to simplify PC gaming, not lock players into one closed ecosystem.
Technical specifications
| Feature | Details |
|---|---|
| Processor | Custom AMD Zen 4, 6 cores / 12 threads |
| Graphics | Custom AMD RDNA 3 GPU, 28 compute units |
| System memory | 16GB DDR5 |
| Graphics memory | 8GB GDDR6 |
| Storage options | 512GB or 2TB NVMe SSD |
| Expandable storage | High-speed microSD slot |
| Wireless | Wi-Fi 6E, Bluetooth 5.3 |
| Wired networking | Gigabit Ethernet |
| Video outputs | HDMI 2.0, DisplayPort 1.4 |
| Ports | USB-A and USB-C |
| Operating system | SteamOS |
| Dimensions | 152 × 162.4 × 156 mm |
| Weight | Around 2.6 kg |
Alternatives
- PlayStation 5: Best for players who want a straightforward console experience, reliable game compatibility and a large catalogue of console-focused releases. It is less flexible than Steam Machine, but easier to understand and use from day one.
- Xbox Series X: A strong option for living-room gaming, especially for players interested in Game Pass, backward compatibility and a familiar console interface. It does not offer Steam access or desktop-style flexibility.
- A compact Windows gaming PC: A better fit for players who want more hardware choice, easier upgrades and broader compatibility with PC games, launchers and software. The trade-off is a more complex setup and a less polished couch-gaming experience out of the box.
Steam Machine — A different way to buy into PC gaming
The most interesting part of Steam Machine is not just that Valve is bringing another PC to the market. It is trying to make PC gaming feel more natural in the living room. Its reservation system makes the launch more complicated than a normal console release, but the idea behind the hardware is straightforward: Steam, a controller and a TV, without the usual desktop setup.
Whether that is enough to win over players will depend on availability, compatibility and how smoothly SteamOS handles the games people actually want to play.



